Posts

Training Hex: Up-line Flow Drill

This drill (available to Training Tier patrons) involves 1 disc which moves continuously. Players catch and throw, accelerating out of their passes, simulating up-line or slashing cuts, and lateral dribble moves after passing into the backfield. A great replacement for the End Zone Drill which many teams run before matches – gets everybody involved, catching and throwing a number of times each rep. Watch video in full.

1-2-3-Pass Drill

Two pairs of players work together. One pair runs a couple of give-go moves, then throws a connecting continuation pass to the other pair. This drill works on throw’n’go technique, two-step give-go / dribbling moves, and spacing/timing for a continuation pass after a give-go move halts. A good drill to run towards the start of training, developing good throw’n’go fundamentals, 1-to-1 connections, and repositioning to give teammates space/options. Full video available to Training Tier patrons.

Keepdisc

Keepdisc is similar to ultimate, but with the endzones removed. This trains players to maintain possession in a sustainable way. This is the exercise that I run most frequently, as it works on running/catching/throwing fundamentals, whilst developing useful skills within beginners as well as experienced players. In this video I list a number of modifications which can be applied to expand on the basic concepts. Featured in the video are keepdisc reps from New York Empire tryouts. Full video available to Training Tier patrons.

Brilliance Box Drill

The Brilliance Box Drill trains players’ ability to accelerate out of their throws, decelerate into their catches, and change direction with the disc in their hands. A progression of the drill also works on misdirection, and 2-person dribbling. Full video available to Training Tier patrons.

Give-Go Swill Drill

The give-go-swill drill trains give-go and dribbling technique, along with misdirection, balance, and using flow and tempo to attack. Players should find that it is more effective to advance the disc through give-go moves – including moves away from the end target – than it is to directly break the force from static. Players also learn to communicate clearly (through gesticulation) with the static players about when/where they want the disc thrown back to them. Full video available to Training Tier patrons.

Hex Huck Drill

Cutting and throwing deep from the type of movement / patterns seen in Hex – different to those seen in conventional stack offence. Good throwers can train their hucks, weaker throwers can train their shorter flow passes – the Hex Huck Drill provides multiple options with each rep, always including a deep, and challenges 5+ players to adjust their spacing, timing, and decision making on-the-fly in order to maintain flow. Full video available to Training Tier patrons.

Hex Sprint Pattern

The Hex Sprint Pattern focuses on an individual’s speed, agility, and stamina, and it can be done individually or in groups of 2-5. With other players involved, the drill also trains synchronization between a thrower and catcher in a variety of short-quick-pass situations, an individual’s throw’n’go technique, and one long throw/sprint/catch per rep. Full video available for Training Tier patrons.

Dribble Slalom Race

Throw’n’go technique is a key element of good Hex, and is trained directly with the Dribble Slalom drill. 3-5 players take turns to accelerate out of their throws and decelerate into their catches, give-go, and perform basic dribbling by changing direction when the disc is in their hands. Full video available to Training Tier patrons.