Hexagon Offence v2.21

v 2.21 – 31st August 2018
Concept first published 1st Jan 2013
Also available in French / en Français (v2.1)

Note: Updated (2020) documentation here: https://felixultimate.com/2018/10/14/hexagon-offence-v2-3/

This page is an old version, not all concepts are represented as clearly and concisely as in version 2.31!

Ultimate is a team-based field sport, and as such Movement, Positioning, and Technique/Skillset are the major elements for strategic consideration. Hex Offence’s movement is comparable to Spain’s tiki-taka quick passing style of soccer play. Hex’s positioning is spread like a network – maximising connections between players, and as such maximising options. Technique / skill sets which are suited to Hex include staying balanced and ready to throw or run anywhere at all times, communicating and reacting to your team mates, having spatial and field awareness, and being in control of your acceleration / deceleration at all times.

Hex can be explained through three simple principles:

1. Keep the disc moving (higher value than gaining yards)
2. Maintain the shape (a hexagon)
3. Create space for your team mates, use space as you see it developing

Abiding by these principles creates a fast-moving, flow-based offence which doesn’t give the defence a chance to set, maximises the offensive options available, constantly changes the angles of attack, and is a lot of fun to play.

1. Keep the disc moving – take the open pass

The flow chart in the video below is a guideline for the decisions you should be making on the field when playing Hex.

Direct link to the Hex Movement Decision Tree image

Ways this style of play differs from conventional offence:

  • Take the open pass regardless of field position, yardage, or stall count – if the open pass is behind you, take it. Don’t wait to see if there’s another open pass which can gain you yards, simply take the open pass you are aware of at that point in time. If you have an open pass on stall 1, don’t hold onto the disc to see if anything else will present itself later in the stall – simply take the open pass as soon as you see it.
  • Face infield – by facing towards the centre of the space, you are also facing towards the centre of the shape, so you are able to see open passes develop anywhere on the field at any time.
  • Aim to initiate & maintain flow – two quick passes can be enough to initiate flow, and once flowing, sustain it for as long as possible by continuing to take the open passes. Do not sacrifice flow in order to look for yardage gaining passes.

Faking
Some of the decision pathways above are yellow – this means an option isn’t definitely open, but it isn’t definitely marked out either. This could be due to a loose defender, due to not being confident with the type of throw or the distance involved, or any other reason the thrower isn’t totally happy with the option. In this circumstance, fake.

Faking should always be realistic and purposeful. There are three main purposes for faking, in order of importance:
a) To move downfield defenders around – if you have seen a potential option, then the good defenders on the field will also have seen it, so a realistic fake will get them committing to cover this option, and open up other options for the offence elsewhere on the field.
b) To communicate with your team – when you fake to a potential throwing option, you communicate to that player that you have recognised the option they are providing, but that you are not going to throw it for whatever reason. This serves as a prompt for them to provide an option elsewhere on the field. The rest of your team are also party to this communication, and should respond appropriately. An effect of a good purposeful fake is that the team are brought onto the same page, into sync, and are then able to establish a rhythm to their offence and control the tempo.
c) To move your mark – useful to make a particular throw easier, and often considered the primary reason for faking, sometimes fakes for this purpose are not aimed at viable options and thus can cause miscommunication and disconnection between the thrower and their team mates. When there are enough offensive options available, faking solely for this purpose is no longer productive.

2. Maintain the shape

In the Hex Movement Decision Tree, if you don’t have the disc in your hands then you must ask yourself “Am I in good hex shape?” – to know the answer, you must first know the shape!
Here is a video where I analyse an Australian team (Outbreak) playing Hex, with particular focus on how they should be maintaining shape during the possession.

The shape (a hexagon) stays the same regardless of the location of the disc – rotating as it nears the sideline in order to keep all players inside the playing field & away from the sideline, as illustrated here. The shape cannot and need not always be perfect during a point, but all players should make efforts and work as a team to maintain the shape when they can, especially if they are not involved in the immediate play.

Some guidelines to help with maintaining shape during a point:

    • Stay connected – when in good shape, each player is connected to (within 8-12 yards of) three team mates. The distance between any two players in the shape is guided by the team’s average throwing ability, or wind conditions – it should be a comfortable pass if the player moves towards the thrower as quickly as possible, or if they move away from the thrower as quickly as possible (a long pass). The three players connected to the thrower occupy the centre of the comfortable distances the thrower can pass, and keep the same distance away from each other.
    • Make triangles – the shape consists of six equilateral triangles, so if players focus locally on maintaining these triangles, the hexagon shape forms naturally.
    • Keep equidistant – locally, ensure the triangles are equilateral. These equal distances make it much easier to ensure everyone is connected, and to establish rhythm and tempo control as an offence, as well as setting a standard for pass-length that players can become familiar and comfortable with.
    • Avoid the narrow channel – when moving up past a player with the disc, take the path on the wider side of the field – avoid the space between the thrower and the sideline.

  • Don’t surround the disc – against person-to-person marking, surrounding the disc (i.e. having the thrower in the centre of the shape, or having a ‘reset’ on the opposite side of the disc to ‘cutters’) will often lead to turnovers and should be avoided. Against zonal defence, surrounding the disc can be beneficial.

Theoretical shape movement – without defenders, the most efficient way to advance the disc down the field whilst maintaining shape would be to pass the disc down the sideline whilst the hex rotates like a wheel rolling down the line – as illustrated in this animation.
In practice, defenders prevent the most efficient offensive movement, and so although globally the structure effectively rotates as it moves down the sideline, not all local situations will reflect this rotation directly, and players will interchange between positions regularly.
When the disc is passed forwards through the middle, players behind and lateral with the disc must push up to avoid surrounding the disc (whilst avoiding the narrow channel), as illustrated in this animation and this animation.

“Hexagon” technically refers to the shape used in this offence, which could be considered as separate to the disc movement, technique, and style of play this article lays out. For simplicity, I am combining the shape, the movement, the technique and the style in this article and under the name Hexagon Offence, as no other offences currently exist which use the Hex shape (though the positions in Frank Huguenard’s Motion Offence are similar). If plenty more Hex-based offences spring up over time then the combined ideas of shape & movement & technique/style may be renamed to something more personal, such as Shardlow Offence, Felix O, etc.

3. Create space for your team mates, use space as you see it developing

The final part on the Hex Movement Decision Tree reads “Can you create useful space for a teammate?” – knowing the answer to this requires having good spatial and field awareness, and understanding how your teammates can use space which you create. Keep you head up and always be aware of where the defenders and the offensive players are positioned, and, if appropriate, move accordingly. You can create space for your teammates even when you are closely covered, and it is acceptable to distort the shape in order to generate an option.

As space opens on the field, make use of it by moving into it. This also helps your team maintain shape. Take what your defender gives you, or make them give you something you want.

Here’s a clip of UK team SMOG playing Hex at Windmill 2018, where they are applying most of the principles explained above fairly well:


Scoring

Scoring in all Ultimate usually happens in one of two ways: (1) from a deep throw, or (2) from flow towards the end zone. When the disc is around the area of the brick mark, the deep throw is a significant threat, so defenders must not allow the offence players to streak free towards the zone. This allows the offence more chances to be free coming back towards the disc, for shorter passes which can be used to initiate flow. Hardly any turnovers happen when the disc is thrown from near the brick mark.
As the disc gets closer to the end zone, the deep throw is no longer a threat, so the defence can apply more pressure to shorter passes. When flow stops outside the end zone, the odds of the offence scoring decreases significantly.
When in this situation, it is still relatively easy for the offence to initiate flow – if they are moving away from the end zone. The offence should coordinate flowing away from the zone – towards the brick mark – whilst vacating all players from the end zone (staying connected), as this will quickly open up the deep throw again as an immediate scoring option, and put them in a good position to direct their flow back towards the end zone.
The ideal distance to which you should flow away from the end zone depends on the players on your team – far enough so that all defenders are out of the end zone, but not so far that your players cannot reach the end zone with a long throw.

Resources

felixultimate Patreon – Hex training videos released each month to Roo tier patrons, access to livestream analysis archive for all patrons, pledge any amount!

Training Hex Offence with your team – contains some diagrams & descriptions of drills, and tips on how to introduce the offence to your team.
Mex Offence v2.1 – an older version of this doc – more verbose.
Full game footage of Hexagon Offence being played is available at pushpass.co.uk – see any of Brighton City’s games from UKU Nationals 2012/13/14, XEUCF 2013, EUCF 2014, or any Sussex Mohawks 1 or Brighton Panthers games from Uni Regionals 2014. For clips of Hexagon Offence see the Hexagon Ultimate YouTube channel – here are some samples from the channel of Hex in action, taken in 2013.

NB: The play in these videos is by no means a perfect display of Hex, and in the football ones I did get a bit overzealous on drawing triangles over the pitch…



Full drone cam footage of GB U23X v GB Mixed 2015



Felix in South Africa!

I’m currently in the Gauteng region of South Africa (around Johannesburg), coaching outreach teams, universities, club teams, and running clinics for leaders, coaches and players! You can follow my progress for now through these Facebook photos, and I’ll be putting up a full report afterwards.

Check out this video, created collaboratively between myself and Gauteng Ultimate, which explains more about South Africa’s history, what’s going on with Ultimate in the Gauteng region, and what I’m doing whilst out here:


It’s a really exciting project with a ton of potential, and any donation you can offer is greatly appreciated and will go to Gauteng Ultimate who are funding my trip. To donate, click here and go to the Indiegogo fundraising page!

Analysing Japan’s unique defence

I’ve been taking some time recently to analyse Japan’s defence against USA in the WUGC 2016 Final, and posting a series of mini analysis pieces on reddit. Ever since I saw Buzz Bullets in Australia winning WUCC 2006, I’ve been inspired by their alternate approach to defense. Here is a team that play defence like a team. Defensive teamwork has been largely overlooked in the development of Ultimate strategy, with focus being on how to beat your one-on-one matchup, or different zonal approaches looking to generate turns through specific scenarios. Buzz worked together and it was difficult to see what their aim was, or where they were coming from. However, it was incredibly effective, mind opening, and intriguing.

Below are a number of breakdowns which I originally posted to reddit /r/ultimate – I was waiting to compile my conclusions into a neat article for felixultimate.com, but now I figure content content content – if I’m writing it then I should be publishing it. By the end I will have improved my knowledge of Japan’s defence, so will be in a good position to write a summary piece. For now it’s more of a train-of-thought style approach.

Below are the analysis pieces, in chronological order from top to bottom (scroll down to the bottom to find the new content as & when it gets added!)


13:30 – Japan’s efficient D – helping & then rapidly tightening up on USA

reddit thread & comments

Originally I thought this was a smooth switch on Beau, but after a few views it becomes clear it’s a couple of moves by individuals rather than coordination between them. The Japanese defenders sprint downfield after their mark releases a throw down the line, meaning their defensive efforts are weighted towards disrupting immediate throws down the line & short passes off the line, at the expense of allowing an offensive player to be immediately free in the backfield. USA’s style means they are unlikely to look infield or towards the backfield until around stall 3, at which time the Japanese defenders tighten up to their original marks to prevent continuations.
The defensive movement is efficient – the first clogging defender moves a shorter distance than their mark over the course of the clip, is next to their mark at the start and the end, and manages to cover a second offensive player in the middle. The second clogging defender moves the same distance as Beau, but by pre-empting his movement he’s also able to pressurise another offensive player cutting up the line during the first three seconds of the next stall, and still be covering Beau when he next looks to make a move.
If the USA cutters turned infield (to their right) after catching, and looked to utilize the free player in the backfield, they would sacrifice yards in exchange for moving the disc off the line with fluid motion, countering Japan’s immediate clogging tactics by making their defenders movements inefficient. Such an early backwards pass would be a stark contrast to the traditional style of Ultimate which USA champions, and using this style the USA retained possession here and won this game.


17:00 – Japan using communication by gesticulation to cover USA’s initial options

reddit thread & comments

Update 2020: Video analysis of this sequence

First thing that catches the eye here is Japan’s #5 not following the early deep cut, but switching onto Beau instead – he’s likely been given the task of stopping the first under threat whilst a teammate picks up the deep threat (a fairly common tactic to stop set plays).
More interestingly, the two Japanese defenders towards the top of the screen position themselves so they are able to see each other, and then communicate via gesticulation – pointing out the threat they want the other player to cover. They haven’t decided exactly who they will be marking until they arrive and analyse the situation. If Mickle (cutting under on the far sideline) had arrived earlier, it’s quite possible the Japanese defenders would’ve chosen to mark different players. Both defenders react immediately to the shared communication, and take their marks. This one-second of communication & teamwork puts USA on the back foot and results in a stall-6 layout save.
USA may be applying the old adage “run through the poaches” here, however the Japanese players are not really poaching – after the first couple of seconds they are each covering a specific mark. Note how every defender glances frequently between their mark, the disc, and the space – dynamically reacting to the positioning/space and where the thrower is focusing, so they are able to save their energy by only committing to cover realistic & time-critical threats. This gives the impression of poaching, improves the efficiency of their movement, and helps facilitate dynamic switching of marks.
Ben Wiggins (/u/blwiggins) realised that Buzz defenders pay a lot of attention to where the thrower is looking when trying to figure out their D in 2007 – this clip of him throwing a no-look score and then giving a knowing nod has stuck in my mind ever since! (excuse the quality – it’s more obviously no-look on the DVD)

It’s apparent that Japan run down the pull matching person-for-person, and when they arrive they re-analyse, focusing on communicating and switching where possible. This maximises their effectiveness and adds an unpredictable element which often negates any set play the opposition has planned.


17:17 – Japan defence regain control

Update 2020: Video analysis of this sequence

As the disc is in the air moving downfield, the Japanese defenders behind the disc all bust a gut to get in front of it again. There are a couple of slight errors as Japanese defender #16 is trapped between two defenders and without a mark. He tries to communicate initially to get the player on the far sideline marked, and then to push white hat #97 onto marking the near-side handler. At the very end of the clip he switches again to make his teammate on the far sideline’s job easier.
Whilst all this defensive switching & re-marking is going on, USA #4 Schlacket has slipped through the net and is temporarily unmarked. #10 Matsuno, who may have poached to stop Beau’s deep cut, recognises this and has begun to close him down at speed before the disc is thrown, but is narrowly unable to get there in time to stop the pass.


18:05 – Japan’s Blown Sandwich

reddit thread & comments

This is a mistake from Japan, caused by a misunderstanding and/or a lack of communication. As the two USA offensive players meet, the deeper Japanese defender (#16 Jun Kusano) seems to expect he and his nearby teammate will form a sandwich around the two cutters, and positions himself accordingly – covering any deep moves and expecting his teammate to cover either cutter going under. At the moment just before the USA player moves, the positioning looks all good for a sandwich (they could even work together with the other nearby defenders to make it 3v3 or 4v4), however when the under cut happens it becomes clear that yellow-boots is not aware of the plan, and the opportunity has been missed.

What’s interesting is that Kusano was expecting the sandwich to happen, suggesting it is an element of the defence which Japan have agreed upon / practiced. If the USA players moving towards each other had triggered all the nearby Japanese defenders to look to set up a sandwich, it could have presented the USA with an unfamiliar situation from which they would need to work to get free, and upped the defensive efficiency by requiring less movement. This would have looked like classic confusing Japanese not-quite-man, not-quite-zone defence.

Kusano was on the Buzz Bullets’ universe point D line against Ironside at WUCC 2014, and scored the winning point. Yohei Kichikawa – who blows the sandwich here – is also a veteran Buzz player and the top assister for Japan in 2016. It’s possible Kichikawa was given the strict matchup of Mickle for this point, making him exempt from what are revealed to be standard switching/sandwiching defensive moves by Japan.


26:04 – Classic ‘Dump-Give-Go Switch’ vs Kolick

reddit thread & comments

Japan have a tendency to not mark anyone behind the disc until after stall 3, meaning they’re in a good position to counter this classic ‘dump and give-go’ move (often seen run by Freechild) with a switch. Mizuho Tanaka (red headband) shouts and points as soon as Kolick releases the disc, but Kichikawa is already aware & moving to switch – meaning both players are familiar with and practiced at switching in this situation.

This is an often-seen switch made by Japan & Buzz Bullets – in GB in 2011 we practiced emulating it and called it the ‘Buzz switch’, although with so much to learn about switching this name now seems too generalised; something like the Dump-Give-Go Switch could suit it, as the dump pass & sagging off the 2nd dump for the first 3 seconds of the stall is an important element.

A switching principle that could be applied is “*if a teammate is in a better position to cover your mark, and you are in a better position to cover theirs, switch*”. This sounds obvious, and if you check the defenders positioning as Kolick releases the disc you might agree that not switching in this situation would be a big mistake.


22:14 – Japan with a switch, then poaching with missed switch opportunities vs USA

reddit thread & comments

#2 Tanaka passes his deep-cutting mark off to #10 Matsuno who has allowed his player to get the disc under – Tanaka gesticulates for clarity as this happens. Matsuno is clearly prioritising covering the deeps for this point, as his mark is completely free under a second time, however this time no switch occurs and he is seen at the end of the clip arriving late to close down the thrower.

Matsuno crossing paths with #80 Kichikawa at the end of this clip is an indication that an opportunity for a switch has been missed, and there has been an inefficiency in the defense. Kichikawa can be seen considering the switch when he’s running past Matsuno’s mark (Gibson) earlier – he was likely reluctant to take it as he was unsure whether the mark he was leaving would be picked up by a teammate (unlike Tanaka’s switch earlier, where he visually connects with Matsuno first).

Ideally Tanaka, Kichikawa and Matsuno are all fully aware of where each other and and where each other’s marks are, so can make split second decisions to switch when the opportunity arises. Tanaka has been beaten deep – he should be immediately passing his mark to Matsuno and looking to pick up Matsuno’s previous mark, or at least see where he can help under. Kichikawa is in a great position to switch onto Gibson – if he did this whilst Tanaka was heads-up analysing the situation, then Tanaka could take Kichikawa’s previous mark, and Matsuno would be marking the off-screen player in the end zone. This is a triple-switch, which can be difficult to perform in such a fast-moving, rapidly changing situation, but is possible if all defenders have their heads up to the situation, have a constant communication channel open, and know they are looking to switch whenever it can benefit them.

The cause of the breakdown of the defence in this clip is off-screen poaching from Matsuno, without a switch being initiated by him, Tanaka, or Kichikawa. The deep poach from Matsuno gives false security to Tanaka, who does not fully commit to following his mark’s deep cut, but does not commit to taking Matsuno’s mark either. This has the knock-on effect of putting more reliance on Matsuno’s poach, meaning he has to stay in the deep space for longer, and his mark is able to both get the disc and throw a flat cross-field break. This is the fundamental problem with poaching without switching – it encourages the other defenders to play to your poach, meaning you become trapped whilst there is a completely free offensive player elsewhere on the field who will get the disc, and will break your defence down. If Matsuno, Tanaka or Kichikawa had tried to switch, then the deep space would have remain covered by Matsuno, and Tanaka & Kichikawa would have had to only make small movements to make sure all remaining offensive players were relatively covered. Very difficult, but possible if all defenders are heads-up and on the same page.


31:00 – Japan point and shout but leave Schlacket unmarked

reddit thread & comments

Japan don’t care about marking players who are behind the disc – you can see #17 look around to find alternate marking options when his player occupies the backfield. He does however make a mistake at the end of the clip by paying too much attention to the thrower and biting on a backfield threat.
#3 Yasuo Takahashi, top left, bumps into Beau early on in the clip, then points and shouts in order to pass him off to a deeper defender. When #19 Mickle comes near to him, he takes him as a mark, but doesn’t follow him into the backfield – instead takes the force.

#19 Masashi Koike as the central defender is the first to point and shout to pass off an offence player who is jogging deep. Note how often he looks at the disc, checks the space around him, points to any nearby offensive options, and closes down offensive players when they are potential threats (depending on the status of the disc).

#7 Yuta Inomata enters screen left after a few seconds, and is also clearly conditioned to point and shout at any nearby offensive players, as he does three times in these first few seconds of defense. He makes a mistake however – not marking #4 Schlacket, who receives the “zone-busting” pass at the end of the clip (though I would not call this defence a ‘zone’).

The reason Inomata did not mark Schlacket was two-fold – firstly, he was in a zonal mindset, (falsely) trusting that #19 Koike would pick up any player in the middle of the field. Secondly, he was drawn towards drawn towards a deeper offensive player who must have posed a threat (we can’t say for certain as we can’t see the deep marking). #19 Koike, who starts as a central defender, was occupied with a live offensive threat on the sideline, however by slightly poaching he sent a false-positive signal to #7 Inomata that he could cover a central offensive threat, hence why this player was left unmarked.

If the deep marking was tighter then this would have sent Koike a positive signal that he could commit to marking Schlacket and not worry about the deeper threat. Of course the tighter deep marking would have increased the risk of a USA huck – which was likely against the general Japanese team-strategy for this game.

The interesting positive theme of this clip is the repeated pointing and shouting whenever a Japanese defender identifies a potential offensive threat – even if it isn’t always directed towards a specific teammate. This is clearly a cornerstone of the defence – communicate the location of offensive players through gesticulation and vocalisation.

What could be improved, is making sure every offensive player is covered, as this would help prevent the “zone-buster” to Schlacket. It’s worth noting the root cause of the offensive player being unmarked was a knock-on effect of poaching (by #19 and the deep defenders), meaning #7 Inomata felt he could pass off Schlacket rather than mark him.


30:56 – Japan with lots more pointing & keeping the field evenly balanced

reddit thread & comments

The first thing I notice is the Japenese defender #3 Yasuo Takahashi at the top of the screen, passing off an offensive player (Schlacket) as they run down the wing – pointing in their direction as #81 Masatsune Miyazaki picks them up.

Watching #81 Miyazaki from the start (on the very left of the screen), you notice he allows an offensive player to move away from him across the width of the field, but he points in the general direction they went, which alerts #19 (Koike) to the potentially unmarked player. Miyazaki tracks Schlacket for the remainder of the clip, continually checking in with the disc and the other defenders around him.

#19 Koike in the centre also points towards Schlacket as he moves down the line, and later gesticulates towards the deep space as he moves towards it. Why does he prioritise the deep space? In the backfield at that moment there are three defensive and three offensive players, meaning the situation is balanced. In the deep space however there are 4 offensive players and 3 defenders – until he arrives to help. I believe Koike is player-counting, and that this is an important job for whoever finds themselves in the central defender position. By keeping track of the ratio of downfield vs backfield players, the central defender is able to position themselves to keep the field balanced, and prevent a heavy concentration in any particular area – which often leads to a defensive breakdown. It is of course critical for them to stay in constant communication with the rest of the team whilst doing this, as they act like the central node in a network.

A fairly clear ‘rule of thumb’ for the Japanese defence which we can extrapolate from this clip is one which we also identified in a previous clip: communicate the location of offensive players through gesticulation and vocalisation – especially important if those players are potentially unmarked (i.e. when you let your mark leave you). This would fall under the general defensive principle of communicate. Less clearly, it appears the central defender is trying to maintain the balance of players on the field by player-counting and adjusting his positioning accordingly, which essentially leads to every defender having a mark / every offensive player being covered / no area being overloaded. Whether this is a rule of thumb, a principle, or part of a more general principle being adhered to is currently unclear, although the next clip I will analyse shows it is definitely an area of focus for Japan.

These two elements of the Japanese defence work very well together – through each defender communicating where the potentially free offensive players are moving around the field, and trying to maintain field balance, the team can work together like a network, and is able to flex in order to cover the offensive team’s movement & positioning, as commentator Bryan Jones makes note of during this point. This level of teamwork lifts the ceiling off what is usually expected from traditional approaches to defence.


31:20 – Central Japan defender acknowledges an error after two USA players crash into the backfield space

reddit thread & comments

#19 Koike, in the centre of the field, crashes towards the disc / backfield space at the start of this clip, at the same time as two USA players move into the backfield space. For a moment, it’s 4v4 in the backfield, but then Koike moves away. This leaves the backfield defenders overloaded, and #17 Furikado is torn at the end between following his mark down the line, or taking Mickle in the backfield. Koike’s slight lapse in concentration is addressed as Furikado shouts and points to the free player – Koike acknowledges and marks up. He’s acknowledging with both hands, so I wouldn’t be surprised if a deeper defender was also communicating with him – they could be saying they’re already marked up 3v3 in the deep space so Koike should be picking up his mark from the backfield.

The root of this slight error started when the Japanese defender at the top of the screen (#3 Takahashi, although we don’t see his number as he’s facing infield the entire clip) poached off a player in the backfield and gesticulated to Koike to move deeper – pointing to a player that was already covered by #81. This left Koike without a mark, meaning the defence was being overloaded in the backfield. Although Japan are not concerned with marking players tightly in the backfield, if they keep track of the number of players behind the disc and match them with players just in front of the disc, then they won’t be overloaded when the offence start to advance forward. Koike’s attention should have been focused on the players behind the disc, and this was where the next potential unmarked threat would be coming from – if the downfield defenders are doing a good job then he should leave them to mark 3v3. I believe this is the lapse he acknowledges.

An element that added to the confusion was that two USA players simultaneously moved into the backfield. Combined with the misleading communication from Takahashi, this is what caused Koike to momentarily lose track of the spread of offensive players (to miscount).

Japan are not immediately punished for this slip, however at the end of the clip the knock-on effect is that #17 Furikado doesn’t have a mark, and there’s a free player towards the top of the screen – which is where the next USA pass goes.


31:18 – Japan with a near-window of opportunity after a Mickle 270

reddit thread & comments

There is a moment in this clip where Japan swarm towards the disc – this is when Mickle does a 270 spin, and it’s a window of opportunity for a Japan D. Each option begins to be closed down just *before* the thrower focuses on it – the relative speeds throw him off – so he ‘looks off’ two reset throws without even a fake (I think he should fake quick-but-possible throws to get the defenders to commit).

How could Japan have better used their window of opportunity? If the Japanese defender at the top of the screen had stuck to the player he quickly closed down at this moment, and prevented the dump pass, then there would likely have been a bid on the next pass, or at least very high stall.

You can see that the excellent movement to close down the option at the start of this clip started a chain reaction in the Japan defence – probably aided by on-pitch communication – which becomes apparent at the end of the clip, when the deep defender comes in to cover Beau – good timing if he were to get a bid after Mickle’s 720.

Relevant further reading: the Stall-3 game changer, and Flex principle 3: cover all offensive players as a team

Pull Fielding Analysis of the WUGC 2016 USA-COL Women’s Final

The image below indicates where each pull in the WUGC Women’s Gold Medal match – USA v Colombia – was caught or landed, and the path of the disc up until the point where flow stopped or a turnover occured. For the purposes of this article, “flow” refers to the disc being released within 3 seconds of the stall, with a maximum of 1 fake. This definition is less strict than the one I used for the USA – Japan final (passes made in fluid movement within 2 seconds) – early fakes followed by a throw after 2-3 seconds seem to be far more prevalent in this game.

wpulls-full2

Points of note:

  • COL pulled out 2/8 times, USA 1/14 times, and USA also had a pull that slid out the back after landing in
  • USA caught 2/6 in-bounds COL pulls, COL caught 7/13 in-bounds USA pulls
  • COL moved the disc to the opposite side of the field 10/12 times
  • USA’s first pass moved the disc further away from the centre of the field 6/6 times, and onto the backhand side 5/6 times
  • COL took more than one pass in flow 10/12 times
  • USA took more than one pass in flow 4/6 times
  • Both teams pulled roughly the same average distance
  • COL turned over 3/12 times in flow, USA turned over 2/6 times in flow
  • Neither team scored from flow off the pull, though USA passed the disc beyond the half-way point 4/6 times
  • COL completed avg. 5.25 passes in flow off the pull, USA avg. 3.5

Colombia’s consistent pulls, occasional poaches, and USA’s flick-side-stack double-iso play

Most of Colombia’s pulls landed in the centre of the field, between the brick mark and the end zone. Colombian defenders generally arrived with simple person-to-person defence, however at 3-1 there’s a (possibly unintentional) poach off a handler, and at 8-4 there’s a clear poach off one of the downfield players in the side-stack – which Colombia use to clog the USA’s throwing lane. Both instances of poaching led to USA being slowed down with their advance, but not stopped.

When Colombia did not poach, USA would execute their pull play near-flawlessly – essentially setting up a side-stack on the flick side, then isolating a first and second cut on the backhand side of the field; #1 catches the pull and throws to #2 who is towards the backhand side of the field. #2 catches and looks downfield for #3 who is isolated. #3 looks to continue to #4, who is isolated deeper on the backhand side (and usually cuts deep). The other three players hang out in a side-stack near the flick-side sideline, and become activated if the play breaks down (or sprint to the end zone to score).
In the first point of the game, USA handlers pass the disc to the flick side of the field, and Colombia subsequently get an interception – I put this down to USA having not yet found their routine for the game as this is the only instance when the first pass goes to the flick side instead of the backhand side of the field, and it encounters more traffic. The lateral cut following this by #7 Kami Groom is at an awkward angle, and she does not attack the disc as aggressively as the Colombian defender, leading to the turnover.
For every other pull reception, USA follow their flick-side-stack double-iso setup as described above – being disrupted only when Colombia would put a poach in the mix.

USA’s variable pulls, containing defence, and Colombia’s 4-person crossfield swinging

USA’s pulls came down in a variety of places between the brick mark and the end zone line, and the defence would arrive with person-to-person marks (except for a zonal point at 3-0 and possibly 5-1). USA defenders marking Colombia’s handlers would ‘sag’ off slightly downfield, allowing the disc to swing to their player before closing them down and putting a flat / straight-up mark on.

Colombia kept four players back to receive the pull, spreading them laterally across the field. Without fail they would move the disc across to the opposite side of the field after catching the pull. This has the effect of dramatically changing the angle of attack, however results in the disc being nearer the sideline if flow is stopped by the USA. Downfield, Colombia’s cutters seem to be opportunistic – spreading across the field with no clear tendency to stack, the three cutters have plenty of room to work with, and cut into space as they see it developing – often after one of the four handlers pushes downfield (which they were happy to do in a very dynamic manner). The combination of increased downfield space and the disc swinging causing the angle of attack to change frequently makes the downfield defenders’ jobs hard.

Conclusions

USA allowed Colombia to swing the disc against their flat / straight-up handler marks. Usually swinging works as a tactic because the angles of attack change so dramatically, but USA defenders downfield were aware of which side the disc was swinging to, and their handler-marks would sag to clog the throwing lane, which stopped Colombia from gaining many yards through flow. USA also managed to get two early-point interceptions, and Colombia’s flow often stopped near the sideline, so USA’s defence can be viewed as a successful counter to Colombia’s offence.

USA’s pull fielding routine was well practiced – the disc was moved to the backhand side of the field 5/6 times, presenting the downfield players with a standard look to work from each time. Twice Colombia forced backhand, and these were the two times the USA’s plays were most successful – with two downfield passes being made to the iso players (although one of these resulted in an unforced turnover). Twice Colombia poached, and these were 2 of the 3 times the USA weren’t able to complete their first iso throw in flow – so it’s a tactic which Colombia should have explored further. Poaching off the handler encouraged USA to run handler-led flow for almost the whole length of the field, but poaching off a player in the side-stack prevented the first iso throw and stopped USA’s flow entirely. Forcing towards the side-stack and/or poaching off a side-stack player every time would have been good a tactic for Colombia to employ to try to counter USA’s well-drilled pull fielding routine.

Analysis of specifics

Colombia poaching off a handler, USA’s handler-led flow

Throughout the duration of this clip, USA have a 2v1 advantage in the backfield which they should be looking to maximise. Looking downfield and faking in this situation uses valuable time and energy, so must have a clear purpose – ideally one that ultimately plays to the 2v1 advantage. #52 Claire Chastain‘s play in this sequence is excellent – her first fake unbalances her mark, giving her an advantage which she immediately ‘cashes in’ on with a give-go move towards the near side of the field. She then tries to set up #18 Leila Tunnell to attack the far side of the field but they’re not quite on the same page. Chastain positions herself to receive the return pass – staying on her toes and moving dynamically. Note #8 Octavia “Opi” Payne on the near-side sideline, recognising the 2v1 situation and being happy not to get involved, leaving the handlers to exploit the advantage themselves. At the end of the clip, the poaching defender arrives and Chastain makes a well-timed throw & go move to counter the defenders velocity and get downfield of her – putting herself in a very powerful position. The Colombian defender’s overcommital suggests to me the poaching may have been unintentional.

Chastain pulls out of the throw & go – possibly predicting that #2 Calise Cardenas will look downfield after catching, and wouldn’t spot the give-go move early enough. Sure enough, Cardenas looks downfield and auto-fakes before hitting Opi coming under. Chastain has stayed dynamic & on her toes, always threatening and never allowing her defender to get comfortable, so is able to time her move to get the disc off Opi in perfect flow. Opi’s defender overcommits, Chastain immediately recognises and cashes in by dribbling with Opi, and then times her final fake to get her defender over-committing again. Other than Chastain continuing to initiate flow whenever she can by using her deadly dribbling skills, it’s worth noting Opi’s efficiency of movement – always aware of the positional advantage she has over her defender, never moving unnecessarily, always a threatening option – even when walking at the end she gets ready to receive a pass in the backfield as Chastain pivots infield. At the end of the clip, flow stops when Chastain doesn’t have an option to cash in on after faking her mark out – possibly another fake aimed at #2 Cardenas streaking into the end zone (or looking back to Opi) could have created an option of switching the play over to the far sideline, hard to say for certain.

Near-perfect USA pull play

USA execute their pull play nearly perfectly – #3 Lien Hoffmann gets free under as the first iso cutter, #6 Sarah Griffith gets free deep as iso #2, however she’s decided very early to cut for huge separation and reception of a flick huck over her right shoulder. She angles her cut slightly to the left corner (to create more space on the right), but gets so free with this move that Hoffmann rightly decides to throw to the left, putting up the immediate backhand huck. Griffith has taken her eye off the play and was expecting the backhand fake leading to flick huck on the right side, so looks over her right shoulder. She quickly realises she’s second-guessed Hoffmann and the throw has already been thrown to the left side – despite overcompensating with her read and putting in a good bid she’s unable to reach the disc. #51 Claire Desmond is free moving into the end zone as Colombia accidentally double-marked one of the USA cutters in the side-stack.

Textbook USA pull play

Great early read & adjustment from #51 Claire Desmond, who then slows down faster than the Colombian defender is expecting. Check out the speed from Griffith to create separation in the end zone! In 8 seconds USA have advanced the disc 60 yards, despite the pull being the best Colombia made during the game. Nightmare for defenders who chase down the pull & then must immediately turn 180 and sprint back to their end zone.

Colombia swinging the disc against USA’s containing defence

Colombia demonstrate how happy they are to move the disc quickly across the field – they are looking for ways to advance yards through disc movement opening up gaps in the defence, rather USA’s style of hitting isolated cutters from a particular disc-position on the field. You can see USA’s containing defence – each Colombian receives the disc in space, and is then closed down by their respective USA mark putting on a flat force. Note #24 Alex Snyder, after her player swings the disc she drops back slightly whilst matching the lateral movement of her mark, clogging the lane and encouraging a yard-losing pass back to her mark before closing her down again with a flat force – classic ‘sagging defence’ movement.
Interesting to note #44 Maggie Ruden on the near sideline (off the field) gesticulating to indicate the direction Colombia are swinging the disc – demonstrating without question that USA were aware of & trying to counter Colombia’s offensive movement by allowing the swings but being aware downfield of which side the disc was moving to.

In summary, it’s easy to see how Columbia’s dynamic swinging offensive style got them to the final, however USA had clearly done their homework and were prepared to counter it effectively. USA’s pull routine was very effective and was still being worked out by Colombia, who could have countered it more consistently by forcing flick & poaching off the side-stack to prevent the early iso passes.

Pull Fielding Analysis of the WUGC 2016 USA-JPN Men’s Final

The data below marks where each pull in the WUGC Men’s Gold Medal match – USA v Japan – was caught or landed, and the path of the disc up until the point where it stopped & the defence was set. For the purposes of this article, “flow” refers to the disc being released fluidly within 2 seconds of catching.

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Points of note:

  • USA pulled out twice (both out the back), Japan once (out the side)
  • Japan caught every in-bounds USA pull, but were not tested with hard-to-catch pulls
  • USA caught 5/5 in-bounds JPN pulls in the first half, 1/6 in the second half
  • USA moved the disc towards the centre of the field 10/11 times
  • Japan moved the disc towards the centre of the field 5/12 times
  • Japan took more than one pass in flow 7/12 times
  • USA looked for and completed exactly one pass in flow 10/11 times
  • Japan one time chose not to chase down the pull, and allowed USA to work it up uncontested for 40 yards
  • All of USA’s pulls went further than all-but-one Japanese pull
  • Japan scored from flow off the pull twice, and gained more yards from fielding the pull – resulting in a shorter field to play with despite the deeper USA pulls
  • Japan were offside once, USA called travel on Japan flow once

 

Japan’s blading pulls, containing defence, and USA’s clinically executed pull-fielding routine

Japan’s pulls were all outside-in, so sacrificed hang-time and distance in order to make them riskier to catch – more so in the second half. This could have been a tactic to tempt a dropped pull, sacrificing being able to pressure USA’s first pass (which they consistently used to centre the disc). USA caught the couple of more bladey pulls in the first half, but let them land 5/6 times in the second half. Japan’s defenders were reluctant to go past the disc after running down the pull – preferring to clog the USA’s immediate downfield throwing lanes.

USA have a very clear pull fielding routine in place – two players hang back, one catches/picks up and passes to the other, who has positioned themselves as central as possible – gaining yards if safe. When the pass is complete, the pull catcher becomes the reset, and the thrower’s focus is turned downfield for the cutters to make the first play. Catching the pull is not of paramount importance in this routine, as seen in the second half when they only caught 1/6 pulls but were still able to get the pass off each time – in fact their least successful centering in the second half was off the one pull they caught.

This style of pull-fielding is very suited to the USA’s style of Ultimate – their aim was to present the downfield cutters with a static centralised handler situation, and they executed this practically without fail.

 

USA’s deep pulling, anti-centering defence, and Japan’s organic yard-eating pull-fielding style

USA’s pulls were all aimed at maximising hang time and distance – and they executed this with brilliant consistency; 9 from 11 of the downwind pulls floating into the back half of the end zone. They would always send one defender down the centre of the field, arriving first and 6/11 times preventing Japan from centering the pull.

Japan’s pull fielding was more organic and variable: Three players hang back; one catches whilst another is in a central position, and the 3rd player either provides an alternative first pass, a continuation / flow option after the first pass, or makes an aggressive move.

Fielding the pull with three players suggests Japan’s aim was to use flow passes to shorten the field, which they largely succeeded in doing – consistently ending up with a shorter field than the USA, despite the USA’s pulls all being deeper. Twice they scored in flow – once taking four passes, including a lateral / backwards open pass, and once from a two-pass play.

2nd level analysis:

USA’s tactic of sending their first defender down the centre of the field to prevent Japan from centering the disc was relatively effective, but Japan fielding the pull with 3 players was a natural counter to this. With 3 players fielding, Japan were prepared to advance the disc past the USA defender who arrives first in the middle of the field, and did so 5/12 times. This was often at the expense of the disc being moved away from the centre, which did not seem like a priority for them, but was definitely one of the USA’s biggest considerations. This organic style & the disc not being centered resulted in a variety of early-point scenarios – Japan’s downfield players seemed comfortable working from these less commonly seen situations, whereas the USA’s downfield defenders would have been unfamiliar defending against them.

Japan did not always take the flow passes open to them – there were 7 times when the disc could have been moved laterally or backwards by Japan, but they only took these options 2 times – once eventually resulting in a score, once resulting in a travel call on the next pass. At no point did a lateral or backwards flow pass result in an eventual loss of yardage, which suggests it’s an option they should have explored further. The 5 missed opportunities to pass laterally or backwards all resulted in flow stopping immediately or on the next pass.

USA’s pull-fielding routine presented the downfield cutters with a static centralised handler situation every time, which allowed the cutters to get familiar with creating plays from that exact situation. Potential yardage gains with extra passes were sacrificed in favour of centralising the disc, which can also result in a longer field to work with; however this plays to their superior deep game, so it works both ways. Japan may have been more aware of this long-field advantage than USA were, hence why they did not chase down the pull at 10-8, encouraging USA to play with a short field.

Conclusions

USA’s relentless routine consistently put them in the position they wanted, so from their perspective was a total success. Japan used more flow passes and resulted in gained yards – which can be viewed on the whole as a success – but questions remain about whether taking more open lateral or backwards flow passes would have resulted in greater yard gains (if this was their aim).

The objective question of “Which is the better routine/style?” is hard to answer as so many variables come into play mid-point. One can not objectively say the disc being centered is a good thing, or more flow or yards are a good thing, as each is dependant upon the team’s mid-point strategy and style. The relevant information we have to compare the two methods objectively is: neither team turned over when fielding the pull or flowing from the pull, Japan scored twice from flow off the pull, and USA won the game 15-11.*

Personally I preferred Japan’s fluid and variable style, but think there is much room for improvement which can make it more effective and harder to stop, such as taking yard-losing passes in order to keep the flow going. Generating fluid looks at the start of points – from random places on the field – is hard to play defence against, but arguably hard to play offence from also. USA seem to have nearly perfected their routine, but its standardised nature has a potential weakness in that the defence know what is coming – a static look from the centre of the field after one centering pass. Whether or not the defence can use this to their advantage is another question for another article – we did see Japan clogging throwing lanes and downfield space at the start of points as they attempted to do so in this match, if you’re interested in how effective they were then check out the full game footage.

* another potentially useful stat would be the number of points each team scored from the pull without turning over, and in how many passes

Hype – 7 on the line

I posted this image to /r/ultimate but it got taken down due to classifying as a joke/meme – against the rules – so here it is! For anyone out of the loop, it’s an edit of the recent image released by Rockstar Games to promote their upcoming Red Dead Redemption 2 game.

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Intuitive v Analytic players

I was just reading an article from 2015 on Skyd about Intuitive vs. Analytical Thinking in Ultimate [link], where the author (Alex Davis) places players in two categories;

The Intuitive is everybody’s favourite kind of athlete. Team sports culture celebrates intuition, and true geniuses of the archetype attract lofty accolades: they have “natural athleticism,” “potential,” and “strong instincts,” as if their qualities stemmed from some unknowable magic. They defy more concrete description because–frankly–they simply don’t work according to concrete, well-articulated methods. They feel their way through the game, often without explanation. Quick-thinking and coordinated, the Intuitives perceive the playing field according to shades of instinct, reflex, and experiential knowledge. In team sports in general–and ultimate in particular–we eagerly recruit for this seemingly unteachable intuition, and we then try to equip it with sport-specific tools and skills.

On the opposite end of the spectrum dwell those I’ll call the Analysts. Characteristically methodical, deliberate, and hard-working creatures, they think in firm, defined terms. They value correctness over quickness. They fight temptations and external pressures. They thrive on well-defined frameworks, rules, and mechanisms, informed by their accumulated experience. What they may lack in spontaneity or instinct, they usually make up for with sheer effort. Unlike the Intuitives, their mindset demands a degree of explanation, detail, and investment that coaches often struggle to satisfy.

As an Intuitive-player-turned-coach, I  have found the process of learning how to teach others to be very enlightening for all areas of my game. Analysing my intuition-led on-field actions in depth led me to a greater understanding of those actions, which has made passing on that knowledge / understanding possible & successful.

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Not making notes of which players are Analysts and which are Intuitive

For example, slow fakes with the disc – they feel good and are fun to do, but when I look deeper I realise they serve many purposes – a slow fake has the status of potentially being a throw for a long time, meaning downfield defenders must commit and stay committed to stopping a throw which could come at any point, which makes them more likely to either over-commit or to bite on the wrist snap at the end. If the defender isn’t watching then a slow fake (or slow wind-up) opens a communication channel with the receiver and gets them on the same page as the thrower, in sync and able to cut for the throw or react immediately to the fake as appropriate. Until I stop and think about the nuances, slow fakes are simply approved of and encouraged by the pattern recognition area of my brain, and become part of my style.

Saying ‘I’m not sure why this works’ or ‘Do this because it feels right’ is better than guessing at a reason and then teaching it as fact, but true understanding should be sought by all coaches, and comes from analysis. Intuitives and Analysts working together make great coaching teams, providing they can communicate. Gaining deeper understanding has helped to guide my intuition further, including giving me the knowledge of when to control it for the benefit of the team, and strengthens me as a player year upon year. Once the analysis of a technique such as slow fakes has been done, I am more able to consciously recognise situations where I can suck defenders in or open communication channels with cutters, and construct mental models of the play beyond just that fake or throw.

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Pointing in different directions – Analyst vs Intuitive?

There are a few players who I struggle to connect fully with as a coach, who I now realise are on the Analyst end of the spectrum, and I put the lack of connection down to the relatively unexplored nature of some of what I have been trying to teach. When trying to convince players to change the way they approach the vast arenas of offence or defence, the lack of a clear positive example (such as an elite team winning a championship with what I’m trying to teach) immediately makes everybody sceptical. When teaching particular throwing technique – such as getting a player to shift focus to spin rather than power in order to increase the distance of their throws – the results of the change are often immediate and clear, so any initial scepticism can be quickly either upheld or discarded. When teaching an offence or defence as a whole, the plethora of nuances involved and the ambiguity in evaluating the results (a turnover or a score happens, but what were the real causes?), means that Analysts possibly struggle to build a complete working mental model of the systems – requiring all sorts of assumptions, and it doesn’t make sense to them to take the ‘leap of faith’ needed to cross the unexplored areas & onto the unproven ground.

Intuitive-types will ‘feel’ positive (or negative) results of offensive or defensive changes almost immediately – they can sense the improvement of their team’s game regardless of scores or turnovers, and be keen to explore the ideas further in order to perpetuate these positive feelings (or vice-versa). They do not need full understanding, trust in a coach, or ‘proof’, as their evaluation is not related to a fully working mental model, tangible results, or the experiences of others.

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A non-flow offence with potential flow moves drawn on by Frank

For example – when attempting to convey the merits of initiating flow – a player has a choice between taking an immediate yard-losing open pass, or looking downfield for a few seconds. Regardless of which option they take, it’s unlikely they will turn over immediately, and either one could fairly quickly result in a score. The immediate shot to the end zone for the goal is the quickest validation, but for flow fans that would be a false positive. If they take the open pass, it’s possible the disc will continue moving and then turn over a few passes later without even an attempt to score or break the force – but the opposite outcome for all these situations is also possible, as it is dependant upon a huge variety of other factors (including the defence). Given the difficulty of analysing the merits of either approach with any level of clarity or certainty, it’s natural for Analytic players to look at championship-winning teams for an idea of which approach is ‘correct’, whereas Intuitive players prefer to experiment with either approach and judge which one ‘feels’ right to them – being far less concerned with attempting to analyse the outcomes (immune to false positives), not depending on trust in their coach, and not desiring to look to the championship-winning teams for guidance.

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Analyze This

Intuition is relied upon over analysis whilst a new strategy / tactic / technique is being played and developed, as it guides the direction of development through uncharted territory using the powerful pattern-recognition ability of humans. However, intuition is not perfect and can be very much a trial-and-error process, so whilst a strategy is in its development stage the coach cannot (and should not attempt to) fully explain it – which can come across as weakness or uncertainty, and is an unsatisfactory way of training for Analysts. It therefore makes sense that the status quo is usually perpetuated, and it takes a long time for overarching strategic changes to be adopted. Only after a strategy has matured is it possible to develop a full understanding of it, and therefore be in a position to convey this understanding in a way that satisfies both Analytic and Intuitive players alike at trainings.

It’s quite possible that the majority of those who decide whether or not to implement strategies – team leaders, training organisers, coaches – are Analysts, whilst Intuitive-types simply focus on playing the game and are generally less inclined to coaching or leadership roles (although if their talent stands out, they are often put into these positions and begin by leading by example). It’s also possible the status-quo strategies drive away some talented Intuitive-types to other sports which ‘feel’ better to them – where they’re not asked to stack up / focus solely on their mark, or enforce other traditional Ultimate tactics which feel counter-intuitive and are unseen in other team sports. The athletes I’ve introduced to Ultimate from other sports tend to relish flow and have a disdain for stacking – perhaps the majority are Intuitive players.

hammer-layI recommend you check out the original article – Intuitive vs. Analytical Thinking in Ultimate [link], where Alex (an Analyst) talks more about the science behind the different personality types, and describes his frustrating attempts to learn how to cut effectively from an Intuitive player, plus the impact that conversation had on him as a player and a coach over the course of the following few years!

Join / start the reddit discussion on this article

 

Felix is going to South Africa!

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I was contacted yesterday by Fergus Klein – Sussex University (Mohawks) alumni from 2013-14. Since graduating and moving back to Johannesburg, Fergus has got massively involved in Ultimate, and is now chairperson of the Gauteng region of South Africa – they have around 100 league players and 500 kids currently playing Ultimate!

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The sun does not appear bigger in Africa because it’s closer to the equator.

South Africa (RSA) entered teams into the Men’s, Women’s, and Men’s Masters divisions of WUGC 2016, and at U23 Worlds 2015 their mixed team played against the GB team I was coaching, in the match for 5th place. Now they are hungry for more Ultimate knowledge & coaching techniques – to boost the development of the game in the country and raise the top level!

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It’s currently being discussed within the Gauteng Ultimate committee, but the proposed idea is that I fly over for 3 weeks around March – half spent in Johannesburg, half spent in Cape Town, with a visit to Kruger National Park in the middle. That’s a park with impala, buffalo, zebra, elephant, rhinoceros, lions, leopards, giraffe, hippopotamus, black mamba, pythons, crocodiles, vultures, eagles…

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I couldn’t find a picture with all the animals together for some reason

I heard that the RSA Masters team were playing Mex Offence at WUGC 2016 but I was too busy filming/commentating to check them out, and had no idea how it came to be – now the jigsaw pieces are starting to fall into place! It was Fergus’ idea and apparently it’s the “in” formation at the moment – he says “all the good teams in SA are using it now!”

I’m really looking forward to the trip, where I’ll get to see Fergus and Ant Pascoe again (teammate from 2001-03 Smash & Grab era) – having never been anywhere in Africa before, I also can’t wait to check out the wondrous and abundant nature; maybe I’ll find some good hills / mountains to run up!

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Like the Guateng Ultimate Facebook page

EUCF 2016 report & play-by-play of the Open Final

EUCF 2016 is the 10th European Ultimate Club Finals, it was held in

Sunday:
Open final play-by-play, as it happened:

Clapham with a stifling zone at the start, after the first point Funk had a couple of turnovers, a few points traded and a break for CUSB. 4-4.
Clapham working it well but footblock from CUSB and the score. 5-4 CUSB
CUSB show great awareness of the stall count as a team to get a D with the wall and then the stream dies. Comes back and it’s 6-4 La Fotta.
Couple of travel calls. La Fotta with a zone, some fouling on the mark from Davide. Ashley Yeo with another score from Justin, 6-5.
Huge Justin sky after a floaty CUSB huck – will be a good photo! Timeout.
Long possession with only short passes, Clapham work it up the line and bring it level, 6-6. Stream dies.
It’s back and I’ve missed a couple of turns, then Chris Baker sends a flick skyward but gets saved by newcomer Connor McHale. Contested foul. Conrad Wilson with the Clapham score, 7-6 Clapham, then they take half 8-6.
Justin with a layout catch on a lateral cut, then a big hammer across to Ashley Yeo who lays out big for 9-6.
CUSB mis-throw and then Briggs to Jackson deep with a flick – 10-6. Timeout – feels like a push coming from CUSB but they have to put in their offence…
Deep throw by CUSB just out of the reach of defender Garner, 10-7.
Clapham timeout on stall 8, they get out after a false re-start, Stobbs cuts up line for 11-7 score.
Floaty mistake mid-field from La Fotta and Clapham sustain their offence outside the end zone to score, 12-7.
Tom Abrams with the layout D on Davide, quick move up the line for 13-7.
La Fotta trapped at the back of their end zone, manage to complete a huck but then another unforced error on the next throw. Clapham bomb it deep to Andrew Jackson for another goal, 14-7. Stream is dropping in and out quite a lot.
A couple of turnovers before another unforced error for La Fotta, this time on their own goal line, and Clapham pick it up quickly and slot it in for the win! 15-7, Clapham are EUCF 2016 champions!

Women’s Final:

CUSB Shout put in a good performance against Flying Angels in the women’s final, with Eliza Frangalini making many huge grabs for them, but FAB’s experience shone through as they closed the game out 15-13. The match turned into quite a huckfest, both up and down wind, many contested catches and D’s in traffic.

Mixed Final:

After a fantastic domestic season where they took the UKU Nationals title, Reading secured their first EUCF title by defeating the very young team Grüt (FC Airborn, Netherlands) in the Mixed Final – this Reading side are incredibly strong and didn’t have many problems, dealing with the unpredictable and brave offence of Grüt – 15-8 the final score.

Saturday:

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Semis:
Clapham 15 – 8 Tchac:
Tchac’s fairytale rise gets firmly stopped by the UK powerhouse. Tchac’s unconventional style got them a few points and some incredible layout blocks, but Clapham seemed solid and confidently put away the game. Clapham’s Justin Foord connected with Ashley Yeo for the winning point.

Bad Skid 11 – 14 CUSB La Fotta:
The firey Italians, after a heated battle with Switzerland’s Freespeed in the quarter, had the edge on Germany’s Bad Skid and secured their spot in the Final for the second year running.

Clapham vs CUSB La Fotta is a repeat of the EUCF 2015 final, where Clapham won 15-8.

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Semis:
Iceni 14 – 15 CUSB Shout:
Last year these two teams met in the group stages, and Iceni won 12-11. This time, the Italian side CUSB Shout got their revenge and denied the reigning champions a place in the Final, in another exciting universe point match.

Troubles 10 – 15 Flying Angels Bern:
Switzerland’s FAB bring the Polish “Troubles” team’s good run to an end with a  5 point cushion.

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Semis:
FC Airborn 15 – 14 Hässliche Erdferkel:
Netherlands’ FC Airborn (“Grut”), with players ranging from 14 – 25 years old and an average age of 19 (the 54-year old coach is one of their fathers) have a very exciting style where they are not afraid to huck to double cuts and find unexpected spaces with their throws, and it paid off for them as they took this thrilling semi final in sudden death against the German Hässliche Erdferkel team.

Reading Ultimate 15 – 10 SeE6:
UK’s top mixed team Reading with a fairly comfortable win over the Swedish SeE6 side.


Playoff bracket graphics with scores: OpenWomen’sMixed

Scores, Groups, Results & Standings website
Clapham v Otso – last two points (universe point)

Southampton Hex Clinic

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Hex Clinic on Sunday in Southampton

Liam Kelley from the UKU got in touch about running a one-day UKU Level 1 Coaching Course in Southampton, and I figured it’d be a good time to start getting Hex Clinics on the road in the UK! I would deliver the Level 1 UKU Course on Saturday, and a Hex Clinic on the Sunday. I stayed in and AirBnB in Eastleigh, a couple of miles from Southampton, and rode my bike to the University in the morning.

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Seventeen people turned up for the L1 course, including captains from St Marys / Southampton / Exeter Universities, Clapham/GB player Magnet, and reps from Guildford including Elliott J – the up-and-coming 15 year old Ultimate-playing-trickshot-star.

It was great to see so many Uni captains in particular taking the L1 coaching course, which I hope have a great positive impact on their teams. After the course I cycled towards the river Itchen which runs through Southampton, and noticed a group throwing an Ultrastar around on the green. I joined in and met Mike – he played Ultimate at Bath Uni and could spot a fellow Ultimate player a mile away. He doesn’t play at the moment as unfortunately there isn’t a club in Southampton – hopefully in the future one will emerge, perhaps when alumni who remain in the city want to keep Ultimate in their lives. As I understand it, current club players from Southampton play for county-wide team Hampshire Ultimate.

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After a good throw, I headed along the river on my bike, going past a 300 year old lock. Barges on canals were the most efficient way to transport goods around the UK before railways.

 

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The plaque was covered by brambles. Can you find & name the animal?

 

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The paths along the river Itchen go all the way to Winchester.

 

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A bridge and a pipe-bridge.

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The water was very clear.

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Something really freaks me out when I go through these concrete river-tunnels. Takes a fair amount of self-restraint not to break into a run

 

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As day turned to night, I happened across a lovely riverside pub for dusk dinner.

Next day at the Hex Clinic we had 10 attendees, all active Skunks players (Southampton Uni), with elements of Punt, Reading, Guildford and Hampshire. The theory session on Flex went really well, then we went outside into the sunshine and I tried out a couple of new Flex drills – the Skunks smashed them!

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Triangle-Sandwich Drill

In the Triangle-Sandwich Drill they were using both sandwiching and switching really well  – next time I think I’ll start with a ‘no-switching’ rule before developing it into full sandwiching & switching, to make sure everyone is developing their sandwiching skills.

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Switch Drill

In the Switch Drill, where a 1v1 cutting situation plays out near a static O/D (who can only be activated by a ‘switch’ call from the active 1v1 D player), everyone was picking the right moments to switch (or stick), as well as closing down the newly-activated O player quickly to complete the switch. Next time I’ll add in another O/D pair to be activated and see what develops from that (switching in & out of sandwiches!). I’ll also take more photos of the outdoor frisbee stuff!

It feels like some huge steps forward were taken at this weekend’s Hex Clinic. Finally we have some proper Flex drills! Plus the course material gets better and better with each Clinic. I’m excited to introduce the new drills to another group soon – possibly the next Hex Clinic will be in Exeter. If you’d like a Hex Clinic in your city & you can help with getting a venue, get in touch!

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Train journey home on Sunday night took me to strange places (who ever thought there was a West Croydon?) and lasted several hours – more than enough time to write this article.

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