Flags is a simple game which adds training elements to a throw around. It will expose your weaknesses and challenge your strengths. Set out two markers (water bottles are good) a few yards apart, one directly downwind of the other – these mark the goal line – the windier it is, the longer the goal line should be. The higher the skill of the players (and/or the lesser the wind), the narrower the goal line.
2 players: Throw from where you catch, don’t cut for throws but do move to catch them. (1) Throw over the goal line at any height, (2) Throw around the far side of the goal [OI], (3) Throw around the inside of the goal [IO]
3 players: 2v1 – Rolling defender, cutting now encouraged. All players can move freely and pass on either side of the flags, but only passes across the goal line (at any height) count as goals. Goals reset a shot clock to prevent stalling, and the shot clock can be counted by the defender from anywhere on the field.
Experiment with different goal sizes, goal orientation to the wind, restricting the surrounding space with back lines, and so on. I recommend stalling from 4-10, as this is most game-like – mimicking the common situation where a thrower looks for a secondary option at stall 3. Let me know if you come up with some interesting rules or modifications yourself! As it was written on the back of the first frisbee – Play catch. Invent games. Have fun.
More footage of Flags and how to set it up & play it — available for Training Tier patrons:
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